#ifndef __INGAMESTATE_H__
#define __INGAMESTATE_H__

#ifndef DOXYGEN_IGNORE_TAG
/**
OpenAWars is an open turn by turn strategic game aiming to recreate the feeling of advance (famicon) wars (c)
Copyright (C) 2010-2011  Alexandre LAURENT

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

website: http://code.google.com/p/openawars/
e-mail: lw.demoscene@gmail.com
**/
#endif

#include "NEngine/InputManager.h"

namespace NE { class Renderer; }

class Map;
class Camera;
class Cursor;
class GameInfo;

enum IGState
{
	IGS_Idle,
	IGS_AttackMap,
	IGS_Menu,
	IGS_Construction,
	IGS_UnitSelected,
	IGS_Quit
};

class InGameState
{
protected:
	Map* pMap;
	const Camera* pCamera;
	Cursor* pCursor;

	GameInfo* pGameInfo;

public:
	InGameState(Map* pMap, const Camera* pCamera, Cursor* pCursor, GameInfo* pGameInfo);
	virtual ~InGameState() {}

	virtual void init() {};
	virtual bool draw(NE::Renderer* pRenderer, unsigned int time)=0;
	virtual IGState update(NE::InputManager::ArrowsDirection direction, NE::InputManager::Buttons buttons, unsigned int time)=0;
};

#endif